Ultimate Ascent

Gameplay:

     For the 2013 season, the alliances of three teams each had to shoot frisbees to score points. Each alliance had a Human Player Station to recieve frisbees, which were called Discs, as well as a large steel pyramid. To score points, teams would shoot Discs into their alliance’s goals, earning more points for the higher the goal. At the end of the match, teams could scale their alliance’s Pyramid, cumulative earning point the higher the robot is off the ground.

Our Robot:

FRISBEE SHOOTER

Our Competitions:

  • Buckeye Regional
  • SBPLI Long Island Regional
    • Awards:
      • Innovations in Control Award sponsored by Rockwell Automation